Alguém poderia confirmar se as classes que utilizam ataques mágicos também podem usufruir dos benefícios de absorção de HP/SP do Elmo de Vanargandr? A descrição em pt-br está como dano físico, mas no inglês apenas se refere como dano infligido ao inimigo.
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[TD=class: bb, colspan: 9]Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
MDEF +5.
Under the +5 refine level, the effect is, absorb 1% of damage dealt to enemy into HP, and 1% into SP with certain rate.
If refined to +5 and +6, absorb 3% of damage dealt to enemy into HP, 1% into SP with certain rate.
If refined to +7, absorb 5% of damage dealt to enemy into HP, 2% into SP with certain rate.
If refined to +8, absorb 5% of damage dealt to enemy into HP, 2% into SP with a higher rate.
If refined to +9 or above, absorb 8% of damage dealt to enemy into HP, 4% into SP with a higher rate.[/TD]
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[TABLE=class: content_box_item]
[TR]
[TD=class: bb, colspan: 9]Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
MDEF +5.
Under the +5 refine level, the effect is, absorb 1% of damage dealt to enemy into HP, and 1% into SP with certain rate.
If refined to +5 and +6, absorb 3% of damage dealt to enemy into HP, 1% into SP with certain rate.
If refined to +7, absorb 5% of damage dealt to enemy into HP, 2% into SP with certain rate.
If refined to +8, absorb 5% of damage dealt to enemy into HP, 2% into SP with a higher rate.
If refined to +9 or above, absorb 8% of damage dealt to enemy into HP, 4% into SP with a higher rate.[/TD]
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[TABLE=class: content_box_item]
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[TD=class: bb, colspan: 9]{ bonus bMdef,5; .@r = getrefine(); if (.@r >= 9 ) { bonus2 bHPDrainRate,60,8; bonus2 bSPDrainRate,20,4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,30,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,10,3; bonus2 bSPDrainRate,10,1; } else { bonus2 bHPDrainRate,10,1; bonus2 bSPDrainRate,10,1; } },{},{}
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