Noldorion Posted March 27, 2011 Share Posted March 27, 2011 A pergunta é:Quando é que vão lançar algo melhor que Maça carga pra shuras? =/1290#Agent Katar#[1] A favorite of assassins who can't let their victim's get away. It makes it easy to concentrate on your target. ---------------------------- Every 2 base Luk grants 1 Hit. ---------------------------- Type: Katar Attack: 150 Weight: 120 Weapon Level: 3 Req Level: 100 Class: Guillotine Cross 1291#Guillotine Katar# In the past, this katar was crafted to take out a trator to the Guillotine Cross guild. ---------------------------- Dex + 1. Increases damage vs demihuman targets by 50%. Increases damage of cross impact by 30%. ---------------------------- Type: Katar Attack: 190 Weight: 150 Weapon Level: 4 Req Level: 120 Class: Guillotine Cross 1392#Ignus Steel#[1] A giant two handed axe crafted in volcanic heat. It's difficult to grip due to its burning heat. ---------------------------- Whean dealing physical damage there's a chance to cause 'Burning' status. ---------------------------- Type: Two-Handed Axe Attack: 280 Weight: 190 Property: Fire Weapon Level: 4 Req Level: 100 Class: Swordsman/Merchant Type 1393#End Sectora#[1] A giant axe crafted with an ore taken from the ends of the earth itself. Just looking at it chills you to the bone. ---------------------------- When dealing physical damage there's a chance to cause 'Freezing' status. ---------------------------- Type: Two-Handed Axe Attack: 280 Weight: 190 Property: Water Weapon Level: 4 Req Level: 100 Class: Swordsman/Merchant Type 1435#Cannon Spear#[1] A slender pointed spear crafted with Carnium. ---------------------------- Max SP - 100. Cannon Spear damage + 10%. Every 3 refine increases the attack power. ---------------------------- Type: One-Handed Spear Attack: 180 Weight: 160 Weapon Level: 4 Req Level: 100 Class: Royal Guard 1490#Gigantic Lance# A replica spear of one held by the giant guardians at an ancient temple. Very few are able to use it's true power. ---------------------------- ASPD - 10. When unequipping, you lose 600 sp. Increases fixed cast time of Spiral Pierce by 4 seconds. Increases cooldown time of Spiral Pierce by 12 seconds. If the user has 120 base strength, adds +300 attack power. ---------------------------- Type: Two-Handed Spear Attack: 20 Weight: 2000 Weapon Level: 4 Req Level: 140 Class: Rune Knight 1584#Cold Magic Book#[2] The research of a great Sorcerer is detailed in this book. One of the 4 great elemental books (Cold Volume). ---------------------------- MATK + 160, DEX + 1. Every 3 refine increase cold bolt and diamond dust's attack power by a %, Every 5 refine increases the skill sp cost. ---------------------------- Type: Book Attack: 100 Weight: 100 Property: Water Weapon Level: 4 Req Level: 100 Class: Sorcerer 1659#Light of Recovery#[1] A staff constructed solely for recovery ability. It maximizes the healing recovery at a high cost to the user. ---------------------------- MATK + 160. Each refine increases your heal power and greatly increases the SP cost. ---------------------------- Type: One-Handed Staff Attack: 30 Property: Holy Weight: 40 Weapon Level: 4 Req Level: 110 Class: Arch Bishop 2160#Giant Shield#[1] A replica shield of one used by the giant stone guardians of an ancient temple. It's said to be crafted by a legendary blacksmith. ---------------------------- Reduces damage form large size monsters by 5%. If refined to +9, reduces damage by an additional 5%. ---------------------------- Type: Shield Def: 130 Weight: 280 Req Level: 100 Class: 3rd Job Swordsman Type 2161#Geffenia Tomb of Water# A book from the lost land of geffenia that's said to contain powerful magic. ---------------------------- INT + 1, MDEF + 2. If base INT is 120, Adds MATK + 10, MaxHP + 800. If used in combination with L'cryma Stick, reduces fixed cast time of Storm Gust by 1 second. ---------------------------- Type: Shield Def: 30 Weight: 100 Req Level: 100 Class: Warlock 2162#Holy Scripture Vol 2#[1] A book of hymns used at church proceedings. It's said to have been very popular when it was first printed. ---------------------------- MDEF + 5. Allows casting of "Odin's Power Lv2". Increases heal power by 5%. ---------------------------- Type: Shield Def: 20 Weight: 50 Req Level: 110 Class: Arch Bishop 2582#Salvage Cape# A cape intended to provide quick escape said to be a colaboration by an eastern magician and a western tailor. ---------------------------- Enables use of Ciceda Skin Shed Lv 1, but adds 30 seconds to the cooldown of this ability. While equipped all skills take twice as much SP. ---------------------------- Type: Garment Def: 1 Weight: 40 Req Level: 130 Class: Warlock / Arch Bishop 2892#Assassin's Glove# A cleverly designed glove with metal claws that can be used both defensively and offensively. ---------------------------- Max SP + 20, Crit + 3. When equipped with the Krisna, increases attack power by 50. When equipped with the Chakram, increases critical attack damage by 30%. ---------------------------- Type: Accessory Def: 3 Weight: 40 Req Level: 100 Class: Guillotine Cross 13069#As-nail# A dagger that shines blue and enchanted with binding magic. ---------------------------- MATK + 80. Has a chance when dealing melee damage to freeze the target. Increased refine increases the freezing chance. ---------------------------- Type: Dagger Attack: 160 Weight: 50 Property: Wind Weapon Level: 4 Req Level: 110 Class: Swordsman/Merchant/Thief Type 13070#Scarlet-nail# A dagger that shines red and enchanted with binding magic. ---------------------------- MATK + 80. Has a chance when dealing melee damage to petrify the target. Increased refine increases the petrification chance. ---------------------------- Type: Dagger Attack: 160 Weight: 50 Property: Fire Weapon Level: 4 Req Level: 110 Class: Swordsman/Merchant/Thief Type 15044#Green Surgical Gown#[1] A gown once used by a scholar who studied homunculus. ---------------------------- DEX + 1, MaxSP + 30. When equipped with the Scalpel, has a chance when killing animal and demi-human type monsters to drop 'Immortal Heart' and 'Alcohol'. Higher refine rate increases the chance of item drop. ---------------------------- Type: Armor Def: 66 Weight: 66 Req Level: 100 Class: Mechanic 16017#Bloody Cross# A mace in the shape of a blood red cross infused with dark power. It's blood red color makes you feel uneasy. ---------------------------- When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1. Increased refine rate increases the chance of activation. ---------------------------- Type: Mace Attack: 160 Weight: 150 Property: Shadow Weapon Level: 4 Req Level: 100 Class: Trans Acolyte Type 18109#???#[2] A thief guild developed bow that can fire multiple arrows at a time. ---------------------------- Each 2 refines increases the damage of Triangle Shot by a %, and increases it's SP cost. ---------------------------- Type: Bow Attack: 130 Weight: 110 Weapon Level: 4 Req Level: 100 Class: Shadow Chaser 18110#Giant Crossbow#[2] A difficult to wield bow that is designed for consecutive firing. ---------------------------- Every 5 refine increases the damage of Arrow Storm by a %, and increases it's SP cost. If the user has 120 base AGI, ASPD + 1. ---------------------------- Type: Bow Attack: 160 Weight: 90 Weapon Level: 4 Req Level: 110 Class: Ranger 18111#Creeper Bow#[2] A bow crafted out of strange magic vines, which when fired launches arrows covered in a spider web. ---------------------------- Dex + 1. When dealing ranged pysical damage, has a chance to autocast fiberlock. ---------------------------- Type: Bow Attack: 160 Weight: 150 Weapon Level: 3 Req Level: 120 Class: 3rd Job Archer Type 18570#Ancient Gold Ornament#[1] A flashy gold ornament crafted with ancient magic. It's power varies based on it's users class. ---------------------------- When base level is 150, All Stats + 2. When equipped by Swordsman, Merchant, Thief type: ATK + 8%. When equipped by Mage, Priest type: MATK + 8%, Heal effectiveness + 7%. When equippped by Archer type: Dex + 3, increases ranged damage by 10%. ---------------------------- Type: Helm Def: 7 Position: Upper Weight: 40 Req Level: 100 Class: Any 3rd Job Quote Link to comment Share on other sites More sharing options...
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