Jump to content

KRO 23/03/2011 - Novos equips


Noldorion

Recommended Posts

A pergunta é:Quando é que vão lançar algo melhor que Maça carga pra shuras? =/1290#Agent Katar#[1]

A favorite of assassins who can't let their victim's get away. It makes it easy to concentrate on your target.

----------------------------

Every 2 base Luk grants 1 Hit.

----------------------------

Type: Katar

Attack: 150

Weight: 120

Weapon Level: 3

Req Level: 100

Class: Guillotine Cross

 

1291#Guillotine Katar#

In the past, this katar was crafted to take out a trator to the Guillotine Cross guild.

----------------------------

Dex + 1.

Increases damage vs demihuman targets by 50%.

Increases damage of cross impact by 30%.

----------------------------

Type: Katar

Attack: 190

Weight: 150

Weapon Level: 4

Req Level: 120

Class: Guillotine Cross

 

1392#Ignus Steel#[1]

A giant two handed axe crafted in volcanic heat. It's difficult to grip due to its burning heat.

----------------------------

Whean dealing physical damage there's a chance to cause 'Burning' status.

----------------------------

Type: Two-Handed Axe

Attack: 280

Weight: 190

Property: Fire

Weapon Level: 4

Req Level: 100

Class: Swordsman/Merchant Type

 

1393#End Sectora#[1]

A giant axe crafted with an ore taken from the ends of the earth itself. Just looking at it chills you to the bone.

----------------------------

When dealing physical damage there's a chance to cause 'Freezing' status.

----------------------------

Type: Two-Handed Axe

Attack: 280

Weight: 190

Property: Water

Weapon Level: 4

Req Level: 100

Class: Swordsman/Merchant Type

 

1435#Cannon Spear#[1]

A slender pointed spear crafted with Carnium.

----------------------------

Max SP - 100.

Cannon Spear damage + 10%.

Every 3 refine increases the attack power.

----------------------------

Type: One-Handed Spear

Attack: 180

Weight: 160

Weapon Level: 4

Req Level: 100

Class: Royal Guard

 

1490#Gigantic Lance#

A replica spear of one held by the giant guardians at an ancient temple. Very few are able to use it's true power.

----------------------------

ASPD - 10.

When unequipping, you lose 600 sp.

Increases fixed cast time of Spiral Pierce by 4 seconds.

Increases cooldown time of Spiral Pierce by 12 seconds.

If the user has 120 base strength, adds +300 attack power.

----------------------------

Type: Two-Handed Spear

Attack: 20

Weight: 2000

Weapon Level: 4

Req Level: 140

Class: Rune Knight

 

1584#Cold Magic Book#[2]

The research of a great Sorcerer is detailed in this book. One of the 4 great elemental books (Cold Volume).

----------------------------

MATK + 160, DEX + 1.

Every 3 refine increase cold bolt and diamond dust's attack power by a %,

Every 5 refine increases the skill sp cost.

----------------------------

Type: Book

Attack: 100

Weight: 100

Property: Water

Weapon Level: 4

Req Level: 100

Class: Sorcerer

 

1659#Light of Recovery#[1]

A staff constructed solely for recovery ability. It maximizes the healing recovery at a high cost to the user.

----------------------------

MATK + 160.

Each refine increases your heal power and greatly increases the SP cost.

----------------------------

Type: One-Handed Staff

Attack: 30

Property: Holy

Weight: 40

Weapon Level: 4

Req Level: 110

Class: Arch Bishop

 

2160#Giant Shield#[1]

A replica shield of one used by the giant stone guardians of an ancient temple. It's said to be crafted by a legendary blacksmith.

----------------------------

Reduces damage form large size monsters by 5%.

If refined to +9, reduces damage by an additional 5%.

----------------------------

Type: Shield

Def: 130

Weight: 280

Req Level: 100

Class: 3rd Job Swordsman Type

 

2161#Geffenia Tomb of Water#

A book from the lost land of geffenia that's said to contain powerful magic.

----------------------------

INT + 1, MDEF + 2.

If base INT is 120, Adds MATK + 10, MaxHP + 800.

If used in combination with L'cryma Stick, reduces fixed cast time of Storm Gust by 1 second.

----------------------------

Type: Shield

Def: 30

Weight: 100

Req Level: 100

Class: Warlock

 

2162#Holy Scripture Vol 2#[1]

A book of hymns used at church proceedings. It's said to have been very popular when it was first printed.

----------------------------

MDEF + 5.

Allows casting of "Odin's Power Lv2".

Increases heal power by 5%.

----------------------------

Type: Shield

Def: 20

Weight: 50

Req Level: 110

Class: Arch Bishop

 

2582#Salvage Cape#

A cape intended to provide quick escape said to be a colaboration by an eastern magician and a western tailor.

----------------------------

Enables use of Ciceda Skin Shed Lv 1, but adds 30 seconds to the cooldown of this ability.

While equipped all skills take twice as much SP.

----------------------------

Type: Garment

Def: 1

Weight: 40

Req Level: 130

Class: Warlock / Arch Bishop

 

2892#Assassin's Glove#

A cleverly designed glove with metal claws that can be used both defensively and offensively.

----------------------------

Max SP + 20, Crit + 3.

When equipped with the Krisna, increases attack power by 50.

When equipped with the Chakram, increases critical attack damage by 30%.

----------------------------

Type: Accessory

Def: 3

Weight: 40

Req Level: 100

Class: Guillotine Cross

 

13069#As-nail#

A dagger that shines blue and enchanted with binding magic.

----------------------------

MATK + 80.

Has a chance when dealing melee damage to freeze the target.

Increased refine increases the freezing chance.

----------------------------

Type: Dagger

Attack: 160

Weight: 50

Property: Wind

Weapon Level: 4

Req Level: 110

Class: Swordsman/Merchant/Thief Type

 

13070#Scarlet-nail#

A dagger that shines red and enchanted with binding magic.

----------------------------

MATK + 80.

Has a chance when dealing melee damage to petrify the target.

Increased refine increases the petrification chance.

----------------------------

Type: Dagger

Attack: 160

Weight: 50

Property: Fire

Weapon Level: 4

Req Level: 110

Class: Swordsman/Merchant/Thief Type

 

15044#Green Surgical Gown#[1]

A gown once used by a scholar who studied homunculus.

----------------------------

DEX + 1, MaxSP + 30.

When equipped with the Scalpel, has a chance when killing animal and demi-human type monsters to drop 'Immortal Heart' and 'Alcohol'.

Higher refine rate increases the chance of item drop.

----------------------------

Type: Armor

Def: 66

Weight: 66

Req Level: 100

Class: Mechanic

 

16017#Bloody Cross#

A mace in the shape of a blood red cross infused with dark power. It's blood red color makes you feel uneasy.

----------------------------

When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance of activation.

----------------------------

Type: Mace

Attack: 160

Weight: 150

Property: Shadow

Weapon Level: 4

Req Level: 100

Class: Trans Acolyte Type

 

18109#???#[2]

A thief guild developed bow that can fire multiple arrows at a time.

----------------------------

Each 2 refines increases the damage of Triangle Shot by a %, and increases it's SP cost.

----------------------------

Type: Bow

Attack: 130

Weight: 110

Weapon Level: 4

Req Level: 100

Class: Shadow Chaser

 

18110#Giant Crossbow#[2]

A difficult to wield bow that is designed for consecutive firing.

----------------------------

Every 5 refine increases the damage of Arrow Storm by a %, and increases it's SP cost.

If the user has 120 base AGI, ASPD + 1.

----------------------------

Type: Bow

Attack: 160

Weight: 90

Weapon Level: 4

Req Level: 110

Class: Ranger

 

18111#Creeper Bow#[2]

A bow crafted out of strange magic vines, which when fired launches arrows covered in a spider web.

----------------------------

Dex + 1.

When dealing ranged pysical damage, has a chance to autocast fiberlock.

----------------------------

Type: Bow

Attack: 160

Weight: 150

Weapon Level: 3

Req Level: 120

Class: 3rd Job Archer Type

 

18570#Ancient Gold Ornament#[1]

A flashy gold ornament crafted with ancient magic. It's power varies based on it's users class.

----------------------------

When base level is 150, All Stats + 2.

When equipped by Swordsman, Merchant, Thief type: ATK + 8%.

When equipped by Mage, Priest type: MATK + 8%, Heal effectiveness + 7%.

When equippped by Archer type: Dex + 3, increases ranged damage by 10%.

----------------------------

Type: Helm

Def: 7

Position: Upper

Weight: 40

Req Level: 100

Class: Any 3rd Job 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...